MULTIPLAYER SURVIVAL STRATEGY

Build your Haven.
Shape what survives.

Rebuild from the ruins, develop a powerful base, train your armies, unlock research, strengthen heroes and prepare for a world that keeps moving.

In active development Early multiplayer testing planned
THE HAVEN Your base. Your army. Your stand.

HAVEN GAMING HUB

Playing something else? Start here.

Haven Last Stand also hosts a growing Gaming Hub with independent guides, player tools and game-specific resources. Last Asylum: Plague is live now, with more games added as their sections are ready.

Open the Gaming Hub

THE WORLD OF HAVEN

Strategy built around progression that matters.

Haven is being designed as a deep, persistent strategy game where every system feeds the next: your base fuels research, research strengthens armies, heroes shape formations, and long-term choices define how you survive and compete.

COMPANIONSGrow a bond that strengthens every march.
WARFARETrain, upgrade and commit the right forces.
BASE BUILDINGTurn a foothold into a war machine.
01

Build a real base

Develop a settlement with meaningful upgrade paths, specialist buildings and long-term choices.

02

Raise your armies

Train troop types, improve tiers, build formations and recover losses through revival systems.

03

Research your edge

Push economy, combat, development and specialist research to shape how your Haven performs.

04

Develop heroes

Collect and strengthen heroes whose skills, equipment and roles change how your marches fight.

05

Grow a companion

Raise a raven, wolf, dragon or other companion designed to support all of your marches.

06

Compete for a reason

Events, alliances, PvE and PvP are planned around progression, teamwork and meaningful rewards.

CURRENT DEVELOPMENT

Mechanics first.
Everything else can grow from there.

The current focus is making Haven deep, understandable and satisfying to play before chasing visual complexity.

  1. 01
    FoundationCore strategy systems
  2. 02
    Playable prototypeDepth, balance and usability
  3. 03
    Multiplayer testingSmall groups and iteration
  4. 04
    Beyond the prototypeExpand into a full game experience

THE FIRST STAND IS ONLY THE BEGINNING

Haven is being built to grow.

A small multiplayer prototype first. A much bigger world if we get the foundations right.